Nov 12, 2006, 03:09 AM // 03:09
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#1
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Ascalonian Squire
Join Date: Dec 2005
Guild: [AON] Arch Of Nemesis
Profession: W/Mo
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Running nerfed? In all chapters!
My freind was running my pre searing char to Lions Arch and he couldnt get Yaks to Beacons, The nps would just follow him even after he would use sprint or charge..!! these nerfes really suck, fighting your way through tyria will take forever.. =(
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Nov 12, 2006, 03:14 AM // 03:14
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#2
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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That's because he is a bad runner.
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Nov 12, 2006, 03:16 AM // 03:16
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#3
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Academy Page
Join Date: Nov 2005
Location: Brandon, MB, Canada
Profession: W/E
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Yes, running has been "nerfed" but its still doable. People have found tricks to make it to droks, I for one have always had dryders chase me from yaks > beacons, but always seem to make it. Yes, they chase you, yes it makes it a lot harder, but of course you will have to learn to work with it.
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Nov 12, 2006, 03:18 AM // 03:18
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#4
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Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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Uh, running works perfectly fine. Not sure what you're talking about.
Edit - Havent done the Droks run. But I had no problems with Ascalon->LA.
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Nov 12, 2006, 03:18 AM // 03:18
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#5
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Ascalonian Squire
Join Date: Dec 2005
Guild: [AON] Arch Of Nemesis
Profession: W/Mo
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i guess... i think fighitng is easier though haha
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Nov 12, 2006, 03:21 AM // 03:21
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#6
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Pre-Searing Cadet
Join Date: Nov 2006
Guild: Ugly Ducklings
Profession: Mo/
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Quote:
Originally Posted by G-Humps
My freind was running my pre searing char to Lions Arch and he couldnt get Yaks to Beacons, The nps would just follow him even after he would use sprint or charge..!! these nerfes really suck, fighting your way through tyria will take forever.. =(
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You need a better runner.
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Nov 12, 2006, 03:22 AM // 03:22
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#7
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Ascalonian Squire
Join Date: Dec 2005
Guild: [AON] Arch Of Nemesis
Profession: W/Mo
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Yeah thanks i know... i need a better runner its still hard why dont you go try it and tell meh wut u think
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Nov 12, 2006, 04:11 AM // 04:11
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#8
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Frost Gate Guardian
Join Date: May 2005
Location: USA
Profession: E/Mo
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actually monsters are now chasing at 133%-150% speed always. at least this is what i'm noticing in nightfall...
necromancers, mesmers, elementalists, monks, everything follows you at 133%-150% speed always. This is either intentionally meant to screw CR'ers/runners or it's a bug.
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Nov 12, 2006, 06:33 AM // 06:33
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#9
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Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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I usually just fight my way there but I decided to give running a try (though the opposite way - taking my dervish from LA to Ascalon City).
Didn't die a single time and used my standard play build (it does include avatar of balthazar which is has a +33% move rate to it). I'm sure having done it I could come up with a better build - for one thing I depended heavy on enchants and the stone summit have a large chunk of necro's with strip enchants (grrr, evil little things) and I had no hex removal.
I've never tried to run anything before, in fact part of Tasca's Demise (I think it is called - the northern most part with the stone summit above yaks bend) you go through is the first time I went through there and I got lost a few times.
Nightfall has made running MUCH simpler. I would not have been able to do that without some of the skills. And I *still* didn't use running skills or weapons/shields, just my regular skills.
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Nov 12, 2006, 06:36 AM // 06:36
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#10
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Furnace Stoker
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Quote:
Originally Posted by talon
That's because he is a bad runner.
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QFT..
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Nov 12, 2006, 06:37 AM // 06:37
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#11
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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On another type of running, Chest Runs in Nightfall are pretty tough with the chests spawning in monster areas as well.
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Nov 12, 2006, 06:40 AM // 06:40
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#12
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Banned
Join Date: Oct 2006
Profession: W/
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Quote:
Originally Posted by Seron
actually monsters are now chasing at 133%-150% speed always. at least this is what i'm noticing in nightfall...
necromancers, mesmers, elementalists, monks, everything follows you at 133%-150% speed always. This is either intentionally meant to screw CR'ers/runners or it's a bug.
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Yea... it seems a lot of monsters now have some sort of inherent speed buff, which can be turned on and off (when you see them wander around they walk slowly). When I was trying to CR in hidden city of ashabalalalaala I was using charging strike wich is a 33% speed buff, and I couldn't outrun some of the monsters.
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Nov 12, 2006, 08:48 AM // 08:48
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#14
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Netherlands, Woerden
Guild: Glob of Ectospasm [GoE]
Profession: R/
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Quote:
Originally Posted by Oh a GW forum
Yea... it seems a lot of monsters now have some sort of inherent speed buff, which can be turned on and off (when you see them wander around they walk slowly). When I was trying to CR in hidden city of ashabalalalaala I was using charging strike wich is a 33% speed buff, and I couldn't outrun some of the monsters.
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Djinni's have a inheret speed boost.
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Nov 12, 2006, 09:03 AM // 09:03
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#15
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Banned
Join Date: Dec 2005
Location: You want see?
Guild: True Gods of War [True]
Profession: Mo/W
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Quote:
Originally Posted by G-Humps
The nps would just follow him even after he would use sprint or charge..!! (
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I dont know why NPS's are chasing you, and if you mean NPC's then im still at a loss
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Nov 12, 2006, 10:41 AM // 10:41
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#16
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Ascalonian Squire
Join Date: Aug 2006
Profession: R/Mo
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hmm,isnt it when the enemies use spells,they need to "chase" you to cast them,ive stopped,let them cast it and ran off again,it works sometimes,if they dont cast another spell ><
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Nov 12, 2006, 11:36 AM // 11:36
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#17
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Lion's Arch Merchant
Join Date: Oct 2005
Profession: Me/Mo
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Quote:
Originally Posted by Jeff Highwind
On another type of running, Chest Runs in Nightfall are pretty tough with the chests spawning in monster areas as well.
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not when you have permanent dark escape and a shadow form with only 5 seconds of downtime ( <3 deadlyparadox)
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Nov 12, 2006, 11:39 AM // 11:39
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#18
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Krytan Explorer
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Quote:
Originally Posted by G-Humps
fighting your way through tyria will take forever.. =(
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Ehm..yeah..thats kind of how the game is supposed to be played.
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Nov 12, 2006, 11:47 AM // 11:47
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#19
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark, Karup.
Guild: [PuG]
Profession: W/E
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Nerfing Running is stupid. I don't think people should be forced to do all the missions and stuff just to get to a new place...
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Nov 12, 2006, 11:48 AM // 11:48
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#20
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Sydney, AUS.
Guild: Sons of Dark Magicians [SoDM]
Profession: N/Me
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Yeeh, no real reason to complain when they intend you to fight your way through. I spose they want to make it harder for people to slack off.
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