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Old Nov 12, 2006, 03:09 AM // 03:09   #1
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Default Running nerfed? In all chapters!

My freind was running my pre searing char to Lions Arch and he couldnt get Yaks to Beacons, The nps would just follow him even after he would use sprint or charge..!! these nerfes really suck, fighting your way through tyria will take forever.. =(
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Old Nov 12, 2006, 03:14 AM // 03:14   #2
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That's because he is a bad runner.
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Old Nov 12, 2006, 03:16 AM // 03:16   #3
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Yes, running has been "nerfed" but its still doable. People have found tricks to make it to droks, I for one have always had dryders chase me from yaks > beacons, but always seem to make it. Yes, they chase you, yes it makes it a lot harder, but of course you will have to learn to work with it.
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Old Nov 12, 2006, 03:18 AM // 03:18   #4
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Uh, running works perfectly fine. Not sure what you're talking about.

Edit - Havent done the Droks run. But I had no problems with Ascalon->LA.
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Old Nov 12, 2006, 03:18 AM // 03:18   #5
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i guess... i think fighitng is easier though haha
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Old Nov 12, 2006, 03:21 AM // 03:21   #6
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Quote:
Originally Posted by G-Humps
My freind was running my pre searing char to Lions Arch and he couldnt get Yaks to Beacons, The nps would just follow him even after he would use sprint or charge..!! these nerfes really suck, fighting your way through tyria will take forever.. =(
You need a better runner.
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Old Nov 12, 2006, 03:22 AM // 03:22   #7
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Yeah thanks i know... i need a better runner its still hard why dont you go try it and tell meh wut u think
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Old Nov 12, 2006, 04:11 AM // 04:11   #8
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actually monsters are now chasing at 133%-150% speed always. at least this is what i'm noticing in nightfall...

necromancers, mesmers, elementalists, monks, everything follows you at 133%-150% speed always. This is either intentionally meant to screw CR'ers/runners or it's a bug.
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Old Nov 12, 2006, 06:33 AM // 06:33   #9
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I usually just fight my way there but I decided to give running a try (though the opposite way - taking my dervish from LA to Ascalon City).

Didn't die a single time and used my standard play build (it does include avatar of balthazar which is has a +33% move rate to it). I'm sure having done it I could come up with a better build - for one thing I depended heavy on enchants and the stone summit have a large chunk of necro's with strip enchants (grrr, evil little things) and I had no hex removal.

I've never tried to run anything before, in fact part of Tasca's Demise (I think it is called - the northern most part with the stone summit above yaks bend) you go through is the first time I went through there and I got lost a few times.

Nightfall has made running MUCH simpler. I would not have been able to do that without some of the skills. And I *still* didn't use running skills or weapons/shields, just my regular skills.
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Old Nov 12, 2006, 06:36 AM // 06:36   #10
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Quote:
Originally Posted by talon
That's because he is a bad runner.
QFT..
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Old Nov 12, 2006, 06:37 AM // 06:37   #11
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On another type of running, Chest Runs in Nightfall are pretty tough with the chests spawning in monster areas as well.
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Old Nov 12, 2006, 06:40 AM // 06:40   #12
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Quote:
Originally Posted by Seron
actually monsters are now chasing at 133%-150% speed always. at least this is what i'm noticing in nightfall...

necromancers, mesmers, elementalists, monks, everything follows you at 133%-150% speed always. This is either intentionally meant to screw CR'ers/runners or it's a bug.
Yea... it seems a lot of monsters now have some sort of inherent speed buff, which can be turned on and off (when you see them wander around they walk slowly). When I was trying to CR in hidden city of ashabalalalaala I was using charging strike wich is a 33% speed buff, and I couldn't outrun some of the monsters.
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Old Nov 12, 2006, 08:37 AM // 08:37   #13
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This is a true issue. The aggro system has changed with Nightfall and the changes apply to previous chapters aswell. The 2 big changes that will annoy runners are:
1. Many mobs got increased inherent speed, I've spotted different levels of this
- some are running 25% faster (+25% boost not enough to get rid of them but +33% works),
-some are 33% faster (you need to Dash to drop them),
-even some are 50% faster (Dash is not enough but teleporting into a target in front of you breaks the aggro)

2. A new problem which may be a bug : Breaking aggro of some mobs is now impossible or near impossible. Speed doesn't matter here and the monster may follow you around a whole map, even if you ran away very far from it. Even teleporting doesnt break this aggro.
If you want to see this feature/bug working, go run around Ice Floe - there will be always at least 1 Grawl Shaman that will follow you around whole map, unless you die. Or try Talus Chute where Avicaras are now faster than before and will chase you a very long way
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Old Nov 12, 2006, 08:48 AM // 08:48   #14
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Quote:
Originally Posted by Oh a GW forum
Yea... it seems a lot of monsters now have some sort of inherent speed buff, which can be turned on and off (when you see them wander around they walk slowly). When I was trying to CR in hidden city of ashabalalalaala I was using charging strike wich is a 33% speed buff, and I couldn't outrun some of the monsters.
Djinni's have a inheret speed boost.
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Old Nov 12, 2006, 09:03 AM // 09:03   #15
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Quote:
Originally Posted by G-Humps
The nps would just follow him even after he would use sprint or charge..!! (
I dont know why NPS's are chasing you, and if you mean NPC's then im still at a loss
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Old Nov 12, 2006, 10:41 AM // 10:41   #16
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hmm,isnt it when the enemies use spells,they need to "chase" you to cast them,ive stopped,let them cast it and ran off again,it works sometimes,if they dont cast another spell ><
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Old Nov 12, 2006, 11:36 AM // 11:36   #17
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Quote:
Originally Posted by Jeff Highwind
On another type of running, Chest Runs in Nightfall are pretty tough with the chests spawning in monster areas as well.
not when you have permanent dark escape and a shadow form with only 5 seconds of downtime ( <3 deadlyparadox)
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Old Nov 12, 2006, 11:39 AM // 11:39   #18
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Quote:
Originally Posted by G-Humps
fighting your way through tyria will take forever.. =(
Ehm..yeah..thats kind of how the game is supposed to be played.
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Old Nov 12, 2006, 11:47 AM // 11:47   #19
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Nerfing Running is stupid. I don't think people should be forced to do all the missions and stuff just to get to a new place...
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Old Nov 12, 2006, 11:48 AM // 11:48   #20
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Yeeh, no real reason to complain when they intend you to fight your way through. I spose they want to make it harder for people to slack off.
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